equal i/o systems

cooperative inc

tech

with

integrity

Technology is neutral and apolitical. It is a tool for humanity, it is music, it is electricity, it is the telephone, it is art, it is science, it is communication, it breeds civilization's finest achievements and deserves to be celebrated by society, not feared, not used merely as a tool to further divide but to solve problems, bring people together, push the bounds of innovation and to keep our privacy safe and sacred, not to turn it against us.

what is =i/o?

=i/o systems is a technology cooperative comprised of a collected team of both talented and seasoned engineers, designers, writers, developers, business leaders, entrepreneurs and revolutionaries dedicated to developing tech with integrity.

The =i/o systems cooperative includes an in-house indie gaming studio, a tech education division, and an R&D wing all focused on breaking new ground by improving quality, DEI, accessibility, and actual fun with future gaming titles, progressive knowledge sharing colloquiums, and raw, authentic experimental media.

our mission

It is our mission to build ethical solutions to problems big and small in a collective, collaborative, community effort by utilizing carefully researched and thought out strategies that will provide fortitude and longevity for our clients as well as within our own internal software products.

Ultimately, we're here to revolutionize the culture of this industry with transparency, science, design, heart and hard work to formulate the tools available to humanity to their finest potential for us all.

about us

We believe in co-creating a future that's dedicated to bettering humanity through technology, not tearing it to pieces through disinformation, generative AI, and tech billionaires that miss the point altogether. =i/o isn't just doing things differently — we're spearheading what "different" can be. At our core, =i/o is built by dreamers, doers, makers, believers, and nurturers. We invite you to experience the worlds that we're building. You're welcome here.

meet...

Lilith Teri London, Chief Visionary Officer, loves to quip, "I was born on the internet." She spent her life immersed in innovative technologies, from formative memories of first-generation Nintendo and Prodigy ISP on her father's lap, to eventually helping run influential underground pre-Myspace era social networking blogs as a teenager. She was pioneering digital culture long before influencers came upon the scene.

Lilith became a self-made tech entrepreneur by 23 with her first tech company, a social media/digital marketing agency, and followed that with a formal education in UX design and full-stack software engineering at General Assembly SF, where she soon returned to enjoy a rewarding tenure teaching, mentoring, and spearheading advanced educational methods before moving on to pursue her life's work: forming =i/o.

A champion for ethical good, Lilith compiled the =i/o team for one simple purpose: to make a difference in the tech world. She grew up alongside pivotal change and upheaval; the role technology has played in her life influenced her to dedicate her studies, time, and talent towards ensuring that technology's role in society remain dedicated to societal evolution, solving problems, and taking care of people -- be it in social media, software, video games, or experimental tech.

Rose Belmont, Director of Game Development, inspired and encouraged by the likes of Dante, Jack Cooper and BT-7274, and of course Cloud Strife and that big, big sword, devotes the multifaceted qualities of being an exalted prodigy to io's mission because improving this industry has been her calling since before she can remember. Ever a seeker of knowledge, her studies have brought her from depths of the alchemical arts to scripted lines of C++, C#, Python, Java and unfortunately, JavaScript.

From Unity to Unreal, Blender and 3d texture work, Rose has adapted seamlessly along society's gaming industry, tackling languages such as G-code and assembly just for kicks. And like any true renaissance woman, she's also adept with a sword. Is there nothing she can't do?

Robert Sato, Director of Research & Development and Education, is the one responsible for ensuring that all of us never stop learning. Precise and meticulous, Robert comes to us after a tenure of improving procedure and accessibility protocols in the financial sector that thoroughly complement an education path including a BA in Economics and copious certifications in software engineering.

An obsessive note taker whose organizational values and observant nature keep him striving for the highest quality in everything around him, be it architecting state-of-the-art coding developments or utilizing teaching as a method to learning when sharing knowledge.

Kirstin Carnage, Narrative Director, has channeled her acerbic wit into so many various forms of writing, marketing, and top tier content creation that sometimes even we have trouble keeping track of how many corners of the Internet she has frequented during her industry tenure that dates back to the early days of Twitter. From her work with Can't Talk Media to her charity streams for Extra Life, Kirstin's digital versatility goes as far as a feminist essay in defense of Princess Peach, and her offline presence is spent speaking out on mental health advocacy panels at conventions, writing, and playing all the video games she can get her hands on.

Amanda Farough, Creative Director, is a highly collaborative, compassionate leader with technical, programming, and production skills who can speak across competencies in a variety of settings. She's spent much of the last 15 years in and around the game industry as a game journalist and critic, business analyst, consultant, producer, narrative designer, and writer. Amanda has been founding (and running) businesses since 2003 and has no plans on stopping. Her business acumen is built on patterns, connection, and ocean-deep understanding of how people and process work can (and should) work in harmony.

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