equal i/o systems

cooperative inc

tech

with

integrity

at =i/o we see technology as neutral and apolitical. It is a tool for humanity, it is music, it is electricity, it is the telephone, it is art, it is science, it is communication, it breeds civilization's finest achievements and deserves to be celebrated by society, not feared, not used merely as a tool to further divide but to solve problems, bring people together, push the bounds of innovation and to keep our privacy safe and sacred, not to turn it against us.

what is =i/o?

=i/o systems is a California based worker owned and operated tech cooperative with members of equal ownership scattered remotely across the US. =i/o was formed under the general principles of wanting to work for ourselves, with people we trusted, and to redefine the way a business could be run in much the same way we set out to redefine how we thought the tech industry could be run, with a holistic community oriented focus that centers people.

The =i/o systems cooperative includes an in-house indie gaming studio, a tech education division, and an R&D wing all focused on breaking new ground by improving quality, DEI, accessibility, and actual fun with groundbreaking software, future gaming titles, entirely new models for digital interaction and raw, authentic experimental media.

our mission

It is our mission to craft ethical solutions for the varying problems that exist across the entire spectrum of the technology industry. Collective, collaborative, community efforts utilizing carefully researched and thought out strategies will provide fortitude and longevity to all of our work.

Ultimately, we're here to democratize the entire culture of this industry with transparency, science, design, heart and innovative hard work to put tech where it belongs: back in the hands of the people.

about us

We are pioneers, unafraid to challenge the status quo when we recognize that it does not exist to best serve the people. We see the world as deserving of the best and most holistic that tech can be, and we aim to be the scientists who are unafraid to push boundaries in the proper ways to ensure this can be and the teachers who will pass on this knowledge to whoever seeks to gain it.

We believe in co-creating a future that's dedicated to bettering humanity through technology, not tearing it to pieces through disinformation, generative AI, and tech billionaires that miss the point altogether. =i/o isn't just doing things differently — we're spearheading what "different" can be.

At our core, =i/o is built by dreamers, doers, makers, believers, and nurturers. We invite you to experience the worlds that we're building. You're welcome here.

meet...

Lilith Teri London, Chief Visionary Officer, loves to quip, "I was born on the internet." She spent her life immersed in innovative technologies, from formative memories of first-generation Nintendo and Prodigy ISP alongside her father, to eventually helping run influential underground pre-Myspace era social networking blogs as a teenager. She was pioneering digital culture long before influencers came upon the scene.

Lilith became a self-made tech entrepreneur by 23 with her first tech company, a social media/digital marketing agency, and followed that with a formal education in UX design and full-stack software engineering at General Assembly SF, where she soon returned to enjoy a rewarding tenure teaching, mentoring, and spearheading advanced educational methods before moving on to pursue her life's work: forming =i/o.

A champion for ethical good, Lilith compiled the =i/o team for one simple purpose: to make a difference in the tech world. She grew up alongside pivotal change and upheaval; the role technology has played in her life influenced her to dedicate her studies, time, and talent towards ensuring that technology's role in society remain dedicated to societal evolution, solving problems, and taking care of people -- be it in social media, software, video games, or experimental tech.

Rose Belmont, Director of Game Development, inspired and encouraged by the likes of Dante, Jack Cooper and BT-7274, and of course Cloud Strife and that big, big sword, devotes the multifaceted qualities of being an exalted prodigy to io's mission because improving this industry has been her calling since before she can remember. Ever a seeker of knowledge, her studies have brought her from depths of the alchemical arts to scripted lines of C++, C#, Python, Java and unfortunately, JavaScript.

From Unity to Unreal, Blender and 3d texture work, Rose has adapted seamlessly along society's gaming industry, tackling languages such as G-code and assembly just for kicks. And like any true renaissance woman, she's also adept with a sword. Is there nothing she can't do?

Joshua Martins, Director of Quality, has walked amongst many communities in life, this history as well as his own ethics fuel his desire to develop technology with integrity. His fundamental approach to both work and life embrace a perspective of inclusion and prevention of occlusion. In his role he serves to ensure that =I/O does not shift from its principles as it continues to improve. He has a multilayered background stretching across Customer Service, Software Development, and IT Support. He current lives with his void cat Hercules.

Kirstin Carnage, Narrative Director, has channeled her acerbic wit into so many various forms of writing, marketing, and top tier content creation that sometimes even we have trouble keeping track of how many corners of the Internet she has frequented during her industry tenure that dates back to the early days of Twitter. From her work with Can't Talk Media to her charity streams for Extra Life, Kirstin's digital versatility goes as far as a feminist essay in defense of Princess Peach, and her offline presence is spent speaking out on mental health advocacy panels at conventions, writing, and playing all the video games she can get her hands on.

Amanda Farough, Creative Director, is a highly collaborative, compassionate leader with technical, programming, and production skills who can speak across competencies in a variety of settings. She's spent much of the last 15 years in and around the game industry as a game journalist and critic, business analyst, consultant, producer, narrative designer, and writer. Amanda has been founding (and running) businesses since 2003 and has no plans on stopping. Her business acumen is built on patterns, connection, and ocean-deep understanding of how people and process work can (and should) work in harmony.

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